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Skyrim ward shield mod
Skyrim ward shield mod












skyrim ward shield mod

This is still better than not having it up at all. Any magical attack which hits the ward before it is fully charged will "break" it, and stagger you for a split second. The difference between this and a shield, is that you will still take some damage with a shield.Ī ward spell takes a second to cast and a second more to fully charge while you are holding down the button. Ward spells, if timed properly, will completely negate any attack of a magical nature, even if your ward "breaks" upon collision with the magic attack.

skyrim ward shield mod

They sound like they *should* be awesome, though, any tips on using them more efficiently?Īs Tolfdir says when you learn the first ward spell at the college, you can't charge your ward with a fireball coming at you. Originally posted by gnewna:I've never been able to get the hang of ward spells, I'm not sure if you're supposed to time them with the enemy's attacks or hold them continuously, but I don't really find them useful.

skyrim ward shield mod

To use more tactics just requires a little more effort and I guess that there are some of us who enjoy employing that, but why do more when the game is easy enough to allow you to succeed with just an OP modded weapon? :3 My point is.that our brains calculate a lot of this stuff while not really thinking about it, however we have to make sure we are carrying out the functions with our hands on the mouse/keyboard (consoles for PC games are forbidden in my world) and we just find it easier to perform immediate instictual killing maneuveures like SLASH KILL SMASH MOVE KILL KILL GHAAAAH! (last one added for effect). I guess it can be looked at in the same way for character combat in Skyrim: Magic shield ward activated, weapon slots primed, terrain layout mapped, escape routes noted, targets aquired, stamina potions taken, health potions taken, armour combinations selected, weapon and shield selected, secondary magic attack selected, enemy weaknessess calculated for weapon selection etc etc etc I guess it is the warrior in us.we seem to function on basic instinct to kill.therefore in combat, we don't think like a crew of a ship, performing multiple functions (like star trek's enterprise would: shields up, evasive maneuveures, weapons primed, navigation routes plotted, systems diverted to tactical combat power, engine/weapons/shields ratios calculated for optimum usage)














Skyrim ward shield mod